Published Works

 Below is a list of all of the works published by the Union of Hirelings, Henchmen, & Hangers-on. Clink the cover images to purchase. 

Welcome to the Thieves’ Guild!

Things are not going so well. The thieves are incompetent and prone to in-fighting. The guild has become more like your local underworld supermarket than the den of intrigue and villainy you’d expect. So, obviously, it’d be a lot of fun to explore.

Inside, you’ll find a decently fleshed-out adventure site for your would-be heroes and/or ne’er-do-wells to infiltrate, pillage, or die horrible deaths in. Also included are a handful of silly NPCs for use in your city campaign. And there’s ratmen. 

(Actually, I checked... There’s no ratmen. Sorry. They’re all dead before the PCs arrive.)

This product is designed using all of the amateurish art, poorly considered humorous prose, and difficult-to-read (and use at the table) layout you’ve come to expect from a classic DIY adventure! (Keyed and non-keyed version of map included as separate files.)



A recent heist has left Thieves’ Guild Annex 109 with a bit more booty than it can handle...

A two-page pamphlet module optimized for zero-to-minimal prep.
Written & illustrated by Billy Longino

Thicc as Thieves is an off-beat adventure involving a down-and-out thieves' guild annex under attack by a band of meathead monks. It is formatted as a double-sided tri-fold brochure that contains everything needed to run the module. It includes: 

  • A ready-to-run module suitable for ongoing campaigns and one-shots. 
  • A detailed thieves' guild hideout capable of being dropped into any classic fantasy campaign.
  • Jokes. Lots of dumb jokes!

(This scenario can be deployed in any urban campaign that allows for comedic escapades. PCs may need to be at least levels 3 to 5 to survive, or not—that's fine, too. Requires Old-School Essentials Core Rules.)



Once a paradise at the heart of dwarfdom, the Valley of the Cracked Helm has lain forgotten for ages, lost to the vagaries of natural disasters, goblin invasions, and generational benders. Over the years since, its name has invoked only shame—furtive, deep-seated dwarven shame—for the valley is where the wild dwarves dwell. . .

Valley of the Cracked Helm is an off-beat scenario for old-school style games involving a hidden valley filled with tribal dwarven nudists and exploitative prospectors. It is formatted as a double-sided tri-fold brochure that contains everything needed to run the module. It includes: 

  • A ready-to-run module suitable for ongoing campaigns and one-shots. 
  • A detailed pointcrawl of the Valley of the Cracked Helm.
  • Dwarves Gone Wild!

(This pointcrawl scenario can be dropped into any classic fantasy campaign allowing gratuitous dwarven nudity. More setting than adventure, it encourages/requires referees to improvise or develop content further to fit their own needs. Low-level PCs may need to be lucky or clever to survive.)



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